Game Trust
Game Trust integrated games and the Game Frame platform
are licensed by companies that reach a combined audience
of 130 million unique players per month*.
*Source: Media Metrix (June 2004)
Game Trust
Game Trust Clients
Just a few of the companies turning gameplay into dollars with Game Frame v4.
Game Trust Powers Cash Prize Games on Miniclip.com!
Miniclip.com
Game Trust Provides Killer Multiplayer Games to Shockwave.com!
Shockwave.com
Java.com - Community Games
Java.com
 

TruGamer.com

Case Study in Tournament Implementation: MiniClip.com
http://www.miniclip.com/
http://www.miniclip-tournaments.com/

Case Study in Client Implementation:  MiniClip Pool
MiniClip is one of the leading destinations for web-based interactive entertainment in the world today, appealing to a broad audience with its humorous offerings and more than 100 games. When MiniClip decided to begin offering multiplayer competitions and pay for play games, it chose to license Game Trust's GameFrame. Launched in March 2003 (for multiplayer competitions) and May 2003 respectively (for cash tournaments), MiniClip's results underscore the systems capabilities:

bullet point Over Million Registered Accounts
bullet point Over 100,000 Tournament Games Played Each Day
bullet point Over 5,000 Concurrent Players
bullet point Over $100,000 in Financial Transactions per Month

MiniClip is just one of two dozen companies that have chosen the Game Frame v4 technology to earn revenue from game play. Why go it alone? Earn big with Game Trust! Click here to learn more....